From c92b3e5b69b03eb5ad140a6ac71ec627ae1d6292 Mon Sep 17 00:00:00 2001 From: Sveinung Kvilhaugsvik Date: Wed, 10 Feb 2021 21:23:26 +0100 Subject: [PATCH] Document more "Paradrop Unit" side effects. README.actions already documents that "Paradrop Unit" can end up conquering a city. Document that it can conquer an extra or pop a hut too. See osdn #41553 --- doc/README.actions | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/doc/README.actions b/doc/README.actions index 02d65a4a64..f776b64104 100644 --- a/doc/README.actions +++ b/doc/README.actions @@ -523,6 +523,18 @@ Actions done by a unit against a tile - the actor don't have the "NonMil" unit type flag - the actor's relationship to the target is War - the target city contains 0 units + * can result in the conquest of the extras at the target tile if + - one of the extras at the target tile claims territory and is native to + the actor unit. + - the actor's relationship to the target is War or the target is unowned + * can result in hut entry if + - the actor unit has a hut_behavior of "Normal" + - the target tile has an extra with "Enter" in its rmcauses (a Hut) + - the target tile's Hut's rmreqs are fulfilled + * can result in hut frightening if + - the actor unit has a hut_behavior of "Frighten" + - the target tile has an extra with "Enter" in its rmcauses (a Hut) + - the target tile's Hut's rmreqs are fulfilled * the distance between actor and target is from 1 to paratroopers_range * the actor unit hasn't paradropped this turn * the actor unit has paratroopers_mr_req moves left -- 2.20.1